I found a RPG book with that in it, it's called Cyberpunk
I'm going to lay down in this post how cyberware should be implemented and work in USCM.
I might simply copy the system from that RPG, because it looks awesome
So here's a new Secondary Stat called Humanity.
- Humanity is equal to Stamina*5.
- When you add cyberware, Humanity is decreased by a random value depending of the cyberware you wish to add. It will also depend of the surgeon's skills, the type of clinic, etc...
- Some cyberware have upgrades [called LvL] which can replace the one you already have on, but you would have to remove it first and only a part of the lost Humanity will be restored. So you better save money to buy the best ones
- For every 5 Humanity points lost, Charisma is decreased by 1.
- When dropping to a Humanity of 0 or below, the character can no longer add cyberware and will be subject to Cyberpsychosis [much more details on that when I'll be working on illness
]
I think there's nothing much needed about that.
Feel free to add your ideas if you've got any.
Now, let's see what cyberware can do with LoSCRS.
******
* Boosterware - Reflex Booster LvL 1 to LvL 3 This is a specialized Trigger Reaction Computer
(TRC) implanted in the lower spine. The booster amplifies
and speeds up nerve signals, giving the person increased reactions
and reflexes.
++Game Terms: + [LvL1] Agility +1
+ [LvL2] Agility +2, + 1 melee attack.
+ [LvL3] Agility +3, + 1 melee attack.
++Humanity Loss: 5-20
* Bioware (Not those who made NWN
)
- Skin Weave LvL 1 to LvL 2 This enhancement uses nanoids to weave the top three layers skin with a dense polymer thread.
++Game Terms: + [LvL 1] Natural Armor [Full body] +3
+ [LvL 2] Natural Armor [Full body] +6
++Humanity Loss: 1-6
***
Hey, looks good so far..
LoSCRS can make use of pretty much everything.
I think I've got enough cyberware in this book, but still, if you've got ideas...
Some will get linked to stuff like weapons, informatics, security devices, etc...Plenty of possibilities and fun