**TECHNIQUES**
Techniques are learnt from instructors and trainers.
Most of them concern combat, but they cover all areas.
************************
- Disarm
Command: /dm disarm
Mana Cost: 3
Cooldown: 15
Granted/Learned Learned
Target Type: Creature
Conditions: Your target must be wielding a weapon, and standing within 2 meters.
If you succeed an opposed weapon skill roll + weapon's disarm bonus against your opponent's weapon skill + weapon's grip value, your opponent is disarmed.
You need to Target your opponent first.
This technique will take your highest value between your right hand weapon and left hand weapon in the case you're wielding two weapons.
******
- Skulk
Command: /dm skulk
Mana Cost: 4
Cooldown: 30
Granted/Learned Granted [Stealth 30+]
Target Type: Self
Conditions: Not in combat
Makes you able to walk unseen.
See the rules about Stealth for further details.
******
- Determine Direction
Command: /dm detdirection
Mana Cost: 2
Cooldown: 20
Granted/Learned Granted [Survival 10+]
Target Type: Self
Conditions: Not in combat
This technique is used to know which direction your character is facing. [N, E, S, W, NE, SE, SW, NW]
If you succeed a Survival Skill roll you get the right direction, otherwise it might be the wrong one.
You get a -50 penalty when trying to determine a direction underground.
Only -25 if your character is a Darakhul.
And finally a -15 penalty if your character is inside a house or other building above ground.
******
- Tracking
Command: /dm tracking
Mana Cost: 4
Cooldown: 120
Granted/Learned Granted [Survival 30+]
Target Type: Self
Conditions: Not in combat, not riding, not flying
This technique is used to find track within a 5 meters area.
A Survival Skill check roll is made.
If it is night you get a -25 penalty to your roll.
If it is night and your character has the See in the Dark ability, the penalty is -15.
If it is raining or snowing, you get a -10 penalty to your roll.
Elnyhn and Ogre are granted a +10 bonus.
If you fail the skill check roll, or if there's no track, nothing will be revealed.
If you discover tracks, the result of your skill check roll is kept and additional modifiers based on the terrain type are calculated in order to read the tracks.
If your character succeeds in reading the tracks: the race/creature type, the direction headed and the weight [including carried equipment] of the creature that left the tracks are revealed.
Notes:
- Flying creatures do not leave tracks. [Indeed...]
- When mounted, the race of the mount is revealed instead.
- Tracks disappear after 10 minutes IGT. 6 minutes when it is raining, and 4 minutes when snowing.
******