**Updated Rules**------------------------------------------
New dice roll systemThis new system uses D10.
There are two values, the first one determines how many dice you will roll.
The second one determines how many results you will keep.
Each roll is made like this:
You roll: first value + second value
You keep: Second value.
Example:
Your first value is 3, your second is 5.
So, You roll 8 dice (3+5), and you keep 5 results.
You can't roll more than 10 dice.
For two rolled dice exceding 10 to 20, you gain a +1 dice on your keep value. (max +5)
Then, you can't keep more than 10 results.
When a rolled dice makes a 10, another D10 is rolled and added to the result.
Your final result is the addition of all your kept results.
* If your first value is equal to 0, you get a -10 penalty on your result.
Then, no other dice will be rolled when you make a 10 on a roll.
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Character SheetYou've got an item called "Character".
Use it in order to display your character sheet menu.
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Rings, Traits, SkillsFrom now on, you've got 5 rings, 8 traits, and 40+ skills.
You begin with 2 in each ring and trait, and 0 in skills.
When you choose a Clan family, then a class, you are granted with a bonus in traits and skills.
Indeed, your character starts with 45 Character Development Points.
You will build your character with these points. Further, you will gain some CDP (only granted by your lovely mistress lol) to improve your character.
The hierarchy is:
Rings
...|...
Traits
...|...
Skills
** When you make a skill check roll, your roll value is your skill value, and your keep value is equal to the trait which the skill is depending.
* Meditation and Tea Ceremony use the Void ring.
Example:
You want to make a medicine check roll.
Medicine depends of Intelligence.
Your medicine has a value of 3, and your intelligence has a value of 2.
So, you roll 5 dices, and keep 2.
** When you make a trait check roll, your roll value is your trait value, and your keep value is equal to the ring which the trait is depending.
*Traits Table*
Red = Physical AbilityBlue = Mental Ability*Earth
-
Stamina-
Willpower*Water
-
Strength-
Perception*Fire
-
Agility-
Intelligence*Air
-
Reflexes-
Awareness** When you make a ring check roll, your roll value is your ring value, and your keep value is equal to the ring value.
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Character BuildingYour Character Development Points are displayed when you select "Display Status" in your character sheet menu.
If your CDPs are positive, then you can spend points to increase Traits and Skills.
Select "Increase a Trait" or "Increase a Skill" in the CSM.
You can increase your Void also. Select "Increase Void"
The cost is calculated as follow:
nC = nNV * nIM
nNV is the new value (Example: You want to increase Agility from 2 to 3. 3 is the new value)
nIM is the increasing multiplicator.
Trait or Void: nIM = 4
Skill: nIM = 1
nC is the CDP amount you have to spend in order to incrase your Trait, Void Ring, or Skill.
Earth, Water, Fire, and Air rings take the lowest value of the Trait which is depending of the Ring.
Example:
Your Reflexes is 5, and your Awareness is 2.
So, your Air Ring will have a value of 2.
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SpellcastingTo study and learn a spell, you will make a Spellcraft/Intelligence check roll.
To cast a Maho or Kage no Majutsu, you will make a Spellcraft/Intelligence check roll.
To cast a divine spell (which uses an element), you will make a Rank/Ring check roll.
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Insight and RankYour Rank determines your level.
There are 8 levels. You start level 1.
Your Rank is used to cast divine spells, when using specific techniques, etc..
Your Insight is calculated as follow:
(Earth + Water + Fire + Air + Void) * 10 + skills values
A skill with a score of 1 will count as +1.
A skill with a score of 3 will count as +6. (1 + 2 + 3)
When a skill reaches a score of 5, you receive a +2 insight bonus.
When a skill reaches a score of 7, you receive a +5 insight bonus.
When a skill reaches a score of 10, you receive a +12 insight bonus.
You need to increase your Insight in order to achieve Ranks.
*Ranks Table*
I = Insight
Rank 1 - I <= 149
Rank 2 - 149 < I < 175
Rank 3 - 174 < I < 200
Rank 4 - 199 < I < 225
Rank 5 - 224 < I < 250
Rank 6 - 249 < I < 275
Rank 7 - 274 < I < 300
Rank 8 - I >= 300
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Iaijutsu DuelBoth opponents need to bear a katana.
One challenger will use the Iaijutsu Duel capacity, targeting his/her opponent.
Then watch the duel.
Iaijutsu duel uses an opposing Iaijutsu/Reflexes check roll.
Damages are calculated with a Strength/Water roll.
* You will receive the Iaijutsu Duel Capacity if you've got 1 or more points in your Iaijutsu skill.
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